Creative Problem Solving
Teams imagine original approaches instead of following a prescribed solution.
Maine Odyssey of the Mind
Student-driven, creative problem solving that builds confidence, collaboration and the courage to think differently.
See what Odyssey is ↓
01 / WHAT
Odyssey of the Mind is a creative problem-solving program where students work together to solve open-ended challenges with no single right answer.
Teams imagine original approaches instead of following a prescribed solution.
Students make the creative decisions. Adults guide without solving it for them.
Different strengths and ideas become something no one student could create alone.
No answer key. Just constraints, possibilities and imagination.
02 / WHY
Odyssey gives students room to experiment, revise, communicate, lead and become more confident problem-solvers.
Generate, test and improve original ideas.
Break complicated challenges into solvable pieces.
Listen, negotiate and combine different strengths.
Watch an idea become real through your own effort.
Explain, present and advocate for ideas clearly.
Move ideas from imagination to execution.
03 / HOW
The question we hear most deserves the clearest answer on the site. Here is the entire journey at a glance.
5–7 students work together with adult coaches
Teams select one of the season’s open-ended Long-Term Problems.
Students brainstorm, write, build, test and rehearse.
Teams present their original solution at a tournament.
Teams also solve a Spontaneous problem they have never seen before.
Upcoming Events
7:00 PM · Virtual
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Problem Preview
Every team chooses one Long-Term Problem and makes the solution entirely their own.
Young teams create costumes that reveal different images at different moments and from different perspectives. An announcer helps explain the changing images, and the performance ends with a humorous surprise.
Teams design one or more vehicles to act as a creative shopping service: take an order, collect requested items, deal with an unavailable item by choosing a substitute, check out and return to parking.
Teams create two animatronic characters. One goes rogue and makes its own decisions; the other must correct the trouble so the performance can continue. Each character also completes assigned tasks.
A historian presents three Wonders of the Ancient World and the lessons people have drawn from them. Then the Wonders come to life to correct the story and explain the lessons they believe humanity should remember.
Teams build a balsa-wood-and-glue structure to balance and hold weight, plus a lookalike copycat structure. During the performance, the copycat mirrors what happens to the tested structure.
Teams create a humorous story about a musician who lifts a discouraged community by making an instrument from discarded items and celebrating ordinary life through music. A dancer, growing audience and finale complete the performance.
Ready for the next step?
Getting started should feel clear, not complicated. Form a team, secure a membership, choose a coach and start creating.
Practice creativity on demand
Generate fresh Verbal, Hands-On and Combination practice problems. Studio source/reference material stays private; public practice packets live separately in Resources.
Coaching a team to Spontaneous greatness takes time, patience and the right resources. Take at look at the Maine OM Spontaneous eBook for helpful tips.
Download the eBookGuides, forms, coach support, tournament materials and public practice packets.
Explore Resources → Events & CalendarTrainings, deadlines, tournaments and important dates in an easy-to-scan list.
View Events → About Maine OdysseyOur mission, vision and the volunteer leaders behind Maine Odyssey.
Learn About Us →